Game development
Coming from experimental media art and having a solid background in relativistic physics (PhD), I got interested in game programming in 2017. What first began as a hobby using Unity, turned into a job from 2021 on with using UnrealEngine (now 4.25). In game development I find most of my interests and talents, art / creativity and physics/ science combined: a field that brings it all together. I am spezialised on VR-applications and art game development, with an expertise in gameplay programming, multiplayer development, sound design and game conception.


